/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // W3DView.h : main header file for the W3DVIEW application // #if !defined(AFX_W3DVIEW_H__2BB39E2B_5D3A_11D2_9FC6_00104B791122__INCLUDED_) #define AFX_W3DVIEW_H__2BB39E2B_5D3A_11D2_9FC6_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CW3DViewApp: // See W3DView.cpp for the implementation of this class // class CW3DViewApp : public CWinApp { public: CW3DViewApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CW3DViewApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CW3DViewApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() private: bool m_bInitialized; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_W3DVIEW_H__2BB39E2B_5D3A_11D2_9FC6_00104B791122__INCLUDED_)