/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // W3DViewView.h : interface of the CW3DViewView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_) #define AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CW3DViewView : public CView { protected: // create from serialization only CW3DViewView(); DECLARE_DYNCREATE(CW3DViewView) // Attributes public: CW3DViewDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CW3DViewView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: //}}AFX_VIRTUAL // Implementation public: virtual ~CW3DViewView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CW3DViewView) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in W3DViewView.cpp inline CW3DViewDoc* CW3DViewView::GetDocument() { return (CW3DViewDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)