/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // WWConfig.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "WWConfig.h" #include "WWConfigDlg.h" #include "argv.h" #include "locale_api.h" #include "wwconfig_ids.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif int GlobalExitValue=1; void AutoConfigSettings(); void CheckDriverVersion(); ///////////////////////////////////////////////////////////////////////////// // CWWConfigApp BEGIN_MESSAGE_MAP(CWWConfigApp, CWinApp) //{{AFX_MSG_MAP(CWWConfigApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWWConfigApp construction CWWConfigApp::CWWConfigApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CWWConfigApp object CWWConfigApp theApp; ///////////////////////////////////////////////////////////////////////////// // CWWConfigApp initialization // Modified: 12/06/2001 by MML - Retrieving strings from Locomoto file. BOOL CWWConfigApp::InitInstance() { AfxEnableControlContainer(); //------------------------------------------------------------------------- // Standard initialization // // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. //------------------------------------------------------------------------- #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif //------------------------------------------------------------------------- // Get the Command line parameters. //------------------------------------------------------------------------- CString cmd(m_lpCmdLine); //========================================================================= // Init the strings. //========================================================================= int language = -1; if( cmd.Find( "-French") !=-1 ) { language = IDL_FRENCH; } else if( cmd.Find( "-German") !=-1 ) { language = IDL_GERMAN; } else if( cmd.Find( "-Japanese") !=-1 ) { language = IDL_JAPANESE; } else if( cmd.Find( "-Korean") !=-1 ) { language = IDL_KOREAN; } else if( cmd.Find( "-Chinese") !=-1 ) { language = IDL_CHINESE; } else if( cmd.Find( "-English") !=-1 ) { language = IDL_ENGLISH; } Locale_Init( language, "WWConfig.loc" ); // // // if (cmd.Find("-autoconfig")!=-1) { AutoConfigSettings(); } else if (cmd.Find("-driverversion")!=-1) { CheckDriverVersion(); } else { CWWConfigDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } } //------------------------------------------------------------------------- // Free the strings. //------------------------------------------------------------------------- Locale_Restore(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CWWConfigApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class CWinApp::ExitInstance(); return GlobalExitValue; }