/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ ////////////////////////////////////////////////////////////////////////////////////////// // // Utils.H // // #ifndef __UTILS_H #define __UTILS_H ///////////////////////////////////////////////////////////////////////////// // // Prototypes // void Frame_Rect (UCHAR *pbits, const RECT &rect, COLORREF color, int scanline_size); void Draw_Vert_Line (UCHAR *pbits, int x, int y, int len, COLORREF color, int scanline_size); void Draw_Horz_Line (UCHAR *pbits, int x, int y, int len, COLORREF color, int scanline_size); void Draw_Sunken_Rect (UCHAR *pbits, const RECT &rect, int scanline_size); void Draw_Raised_Rect (UCHAR *pbits, const RECT &rect, int scanline_size); #endif //__UTILS_H