/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/noinit.h $* * * * $Author:: Eric_c $* * * * $Modtime:: 3/23/99 5:20p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef NOINIT_H #define NOINIT_H /********************************************************************** ** This class is solely used as a parameter to a constructor that does ** absolutely no initialization to the object being constructed. By using ** this method, it is possible to load and save data directly from a ** class that has virtual functions. The construction process automatically ** takes care of initializing the virtual function table pointer and the ** rest of the constructor doesn't initialize any data members. After loading ** into a class object, simply perform an in-place new operation. */ #ifndef NoInitClass class NoInitClass { public: void operator () (void) const {}; }; #endif #endif