/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/RGB.H $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 12:00p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef RGB_H #define RGB_H class PaletteClass; class HSVClass; /* ** Each color entry is represented by this class. It holds the values for the color ** guns. The gun values are recorded in device dependant format, but the interface ** uses gun values from 0 to 255. */ class RGBClass { public: RGBClass(void) : Red(0), Green(0), Blue(0) {} RGBClass(unsigned char red, unsigned char green, unsigned char blue) : Red(red), Green(green), Blue(blue) {} operator HSVClass (void) const; RGBClass & operator = (RGBClass const & rgb) { if (this == &rgb) return(*this); Red = rgb.Red; Green = rgb.Green; Blue = rgb.Blue; return(*this); } enum { MAX_VALUE=255 }; void Adjust(int ratio, RGBClass const & rgb); int Difference(RGBClass const & rgb) const; int Get_Red(void) const {return (Red);} int Get_Green(void) const {return(Green);} int Get_Blue(void) const {return(Blue);} void Set_Red(unsigned char value) {Red = value;} void Set_Green(unsigned char value) {Green = value;} void Set_Blue(unsigned char value) {Blue = value;} private: friend class PaletteClass; /* ** These hold the actual color gun values in machine independant scale. This ** means the values range from 0 to 255. */ unsigned char Red; unsigned char Green; unsigned char Blue; }; extern RGBClass const BlackColor; #endif