/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/win.h $* * * * $Author:: Ian_l $* * * * $Modtime:: 10/16/01 2:42p $* * * * $Revision:: 11 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef WIN_H #define WIN_H /* ** This header file includes the Windows headers. If there are any special pragmas that need ** to occur around this process, they are performed here. Typically, certain warnings will need ** to be disabled since the Windows headers are repleat with illegal and dangerous constructs. ** ** Within the windows headers themselves, Microsoft has disabled the warnings 4290, 4514, ** 4069, 4200, 4237, 4103, 4001, 4035, 4164. Makes you wonder, eh? */ // When including windows, lets just bump the warning level back to 3... #if (_MSC_VER >= 1200) #pragma warning(push, 3) #endif // this define should also be in the DSP just in case someone includes windows stuff directly #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include //#include //#include //#include //#include #if (_MSC_VER >= 1200) #pragma warning(pop) #endif #ifdef _WINDOWS extern HINSTANCE ProgramInstance; extern HWND MainWindow; extern bool GameInFocus; #ifdef _DEBUG void __cdecl Print_Win32Error(unsigned long win32Error); #else // _DEBUG #define Print_Win32Error #endif // _DEBUG #else // _WINDOWS //#include #endif // _WINDOWS #endif // WIN_H