/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // vidinit.h : main header file for the VIDINIT application // #if !defined(AFX_VIDINIT_H__83B1C937_54EC_4C22_9192_4FD935841183__INCLUDED_) #define AFX_VIDINIT_H__83B1C937_54EC_4C22_9192_4FD935841183__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CVidinitApp: // See vidinit.cpp for the implementation of this class // class CVidinitApp : public CWinApp { public: CVidinitApp(); bool WindowIsClosing; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVidinitApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CVidinitApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VIDINIT_H__83B1C937_54EC_4C22_9192_4FD935841183__INCLUDED_)