/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef CRITSEC_HEADER #define CRITSEC_HEADER #include "wstypes.h" #ifdef _WIN32 #include #include #elif defined(_UNIX) #include #include #endif // Windows headers have a tendency to redefine IN #ifdef IN #undef IN #endif #define IN const // // Critical Section built either on a POSIX Mutex, or a Win32 Critical Section // // POSIX version is done by keeping a thread_id and a reference count. Win32 version // just calls the built in functions. // class CritSec { public: CritSec(); ~CritSec(); sint32 lock(int *refcount=NULL) RO; sint32 unlock(void) RO; protected: #ifdef _WIN32 mutable CRITICAL_SECTION CritSec_; #else mutable pthread_mutex_t Mutex_; // Mutex lock mutable pthread_t ThreadId_; // Owner of mutex mutable int RefCount_; // Reference count #endif }; #endif