/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef SYSLOGD_HEADER
#define SYSLOGD_HEADER
#include
#include
#ifndef _WINDOWS
#include
#endif
#include
// Windows headers have a tendency to redefine IN
#ifdef IN
#undef IN
#endif
#define IN const
#include "odevice.h"
// Windows doesn't have a syslog equivalent (does it?), so this class does little there
class SyslogD : public OutputDevice
{
public:
SyslogD(char *ident,int logopt,int facility,int priority);
virtual int print(const char *str,int len);
private:
int priority;
};
#endif