/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef USTRING_HEADER #define USTRING_HEADER #include #include #include #include // Windows headers have a tendency to redefine IN #ifdef IN #undef IN #endif #define IN const #define MAX_BYTES_PER_CHAR 1 template class UstringT : public basic_string > { public: explicit UstringT(int max_charlength) { set_max_bytelength(max_charlength*MAX_BYTES_PER_CHAR); } UstringT() { max_bytelength=4000; } size_t get_max_bytelength(void) { return(max_bytelength); } void set_max_bytelength(size_t max) { max_bytelength=max; } bool operator==(const UstringT &other) { const basic_string > *other_basic=&other; const basic_string > *this_basic=this; return((*other_basic)==(*this_basic)); } private: size_t max_bytelength; }; typedef UstringT Ustring; #endif