/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/WWAudio/SoundChunkIDs.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 3/27/00 5:43p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SOUND_CHUNK_IDS_H #define __SOUND_CHUNK_IDS_H #include "saveloadids.h" #include "definitionclassids.h" ////////////////////////////////////////////////////////////////////////////////// // // These are the chunk IDs that serve as 'globally-unique' persist identifiers for // all persist objects inside the editor. These are used when building the // PersistFactoryClass's for definitions. // ////////////////////////////////////////////////////////////////////////////////// enum { CHUNKID_SOUND_DEF = CHUNKID_WWAUDIO_BEGIN, CHUNKID_AUDIBLE_SOUND, CHUNKID_FILTERED_SOUND, CHUNKID_SOUND3D, CHUNKID_PSEUDO_SOUND3D, CHUNKID_STATIC_SAVELOAD, CHUNKID_DYNAMIC_SAVELOAD, CHUNKID_LOGICALSOUND, CHUNKID_LOGICALLISTENER }; ////////////////////////////////////////////////////////////////////////////////// // // These are the globally-unique class identifiers that the definition system // uses inside the editor. // ////////////////////////////////////////////////////////////////////////////////// enum { CLASSID_SOUND_DEF = CLASSID_SOUND, }; #endif //__SOUND_CHUNK_IDS_H