/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : wwaudio * * * * $Archive:: /Commando/Code/WWAudio/soundhandle.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/13/01 3:11p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SOUNDHANDLE_H #define __SOUNDHANDLE_H #include "wwaudio.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// class Sound3DHandleClass; class Sound2DHandleClass; class SoundStreamHandleClass; class SoundBufferClass; class ListenerHandleClass; ////////////////////////////////////////////////////////////////////// // // SoundHandleClass // ////////////////////////////////////////////////////////////////////// class SoundHandleClass { public: /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// SoundHandleClass (void); virtual ~SoundHandleClass (void); /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // RTTI // virtual Sound3DHandleClass * As_Sound3DHandleClass (void) { return NULL; } virtual Sound2DHandleClass * As_Sound2DHandleClass (void) { return NULL; } virtual SoundStreamHandleClass * As_SoundStreamHandleClass (void) { return NULL; } virtual ListenerHandleClass * As_ListenerHandleClass (void) { return NULL; } // // Handle access // virtual H3DSAMPLE Get_H3DSAMPLE (void) { return NULL; } virtual HSAMPLE Get_HSAMPLE (void) { return NULL; } virtual HSTREAM Get_HSTREAM (void) { return NULL; } // // Initialization // virtual void Set_Miles_Handle (uint32 handle) = 0; virtual void Initialize (SoundBufferClass *buffer); // // Sample control // virtual void Start_Sample (void) = 0; virtual void Stop_Sample (void) = 0; virtual void Resume_Sample (void) = 0; virtual void End_Sample (void) = 0; virtual void Set_Sample_Pan (S32 pan) = 0; virtual S32 Get_Sample_Pan (void) = 0; virtual void Set_Sample_Volume (S32 volume) = 0; virtual S32 Get_Sample_Volume (void) = 0; virtual void Set_Sample_Loop_Count (U32 count) = 0; virtual U32 Get_Sample_Loop_Count (void) = 0; virtual void Set_Sample_MS_Position (U32 ms) = 0; virtual void Get_Sample_MS_Position (S32 *len, S32 *pos) = 0; virtual void Set_Sample_User_Data (S32 i, U32 val) = 0; virtual U32 Get_Sample_User_Data (S32 i) = 0; virtual S32 Get_Sample_Playback_Rate (void) = 0; virtual void Set_Sample_Playback_Rate (S32 rate) = 0; protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// SoundBufferClass * Buffer; }; #endif //__SOUNDHANDLE_H