/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWMath * * * * $Archive:: /Commando/Code/wwmath/catmullromspline.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 3/07/00 9:51a $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef CATMULLROMSPLINE_H #define CATMULLROMSPLINE_H #include "hermitespline.h" /** ** CatmullRomSpline3DClass ** This is is an implementation of 3D catmull-rom splines */ class CatmullRomSpline3DClass : public HermiteSpline3DClass { public: void Update_Tangents(void); // save-load support virtual const PersistFactoryClass & Get_Factory(void) const; virtual bool Save(ChunkSaveClass &csave); virtual bool Load(ChunkLoadClass &cload); }; /** ** CatmullRomSpline1DClass ** This is is an implementation of 1D catmull-rom splines */ class CatmullRomSpline1DClass : public HermiteSpline1DClass { public: void Update_Tangents(void); // save-load support virtual const PersistFactoryClass & Get_Factory(void) const; virtual bool Save(ChunkSaveClass &csave); virtual bool Load(ChunkLoadClass &cload); }; #endif