/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWMath * * * * $Archive:: /Commando/Code/wwmath/colmath.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 3/16/00 2:19p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "colmath.h" const float CollisionMath::COINCIDENCE_EPSILON = 0.000001f; CollisionMath::ColmathStatsStruct CollisionMath::Stats; CollisionMath::ColmathStatsStruct::ColmathStatsStruct(void) { Reset(); } void CollisionMath::ColmathStatsStruct::Reset(void) { TotalCollisionCount = 0; TotalCollisionHitCount = 0; CollisionRayTriCount = 0; CollisionRayTriHitCount = 0; CollisionAABoxTriCount = 0; CollisionAABoxTriHitCount = 0; CollisionAABoxAABoxCount = 0; CollisionAABoxAABoxHitCount = 0; CollisionOBBoxTriCount = 0; CollisionOBBoxTriHitCount = 0; CollisionOBBoxAABoxCount = 0; CollisionOBBoxAABoxHitCount = 0; CollisionOBBoxOBBoxCount = 0; CollisionOBBoxOBBoxHitCount = 0; }