/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /VSS_Sync/wwmath/curve.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 6/13/01 2:18p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef CURVE_H
#define CURVE_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef VECTOR_H
#include "vector.h"
#endif
#ifndef VECTOR3_H
#include "vector3.h"
#endif
#ifndef PERSIST_H
#include "persist.h"
#endif
class ChunkLoadClass;
class ChunkSaveClass;
class Curve3DClass : public PersistClass
{
public:
Curve3DClass(void);
Curve3DClass(const Curve3DClass & that);
virtual ~Curve3DClass(void);
Curve3DClass & operator = (const Curve3DClass & that);
virtual void Evaluate(float time,Vector3 * set_val) = 0;
virtual bool Is_Looping(void);
virtual void Set_Looping(bool onoff);
virtual int Key_Count(void);
virtual void Get_Key(int i,Vector3 * set_point,float * set_t);
virtual void Set_Key(int i,const Vector3 & point);
virtual int Add_Key(const Vector3 & point,float t);
virtual void Remove_Key(int i);
virtual void Clear_Keys(void);
float Get_Start_Time(void);
float Get_End_Time(void);
// persistant object support
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
protected:
void Find_Interval(float time,int * i0,int * i1,float * t);
class KeyClass
{
public:
Vector3 Point;
float Time;
bool operator == (const KeyClass & that) { return ((Point == that.Point) && (Time == that.Time)); }
bool operator != (const KeyClass & that) { return !KeyClass::operator==(that); }
};
bool IsLooping;
DynamicVectorClass Keys;
};
class LinearCurve3DClass : public Curve3DClass
{
public:
virtual void Evaluate(float time,Vector3 * set_val);
// persistant object support
virtual const PersistFactoryClass & Get_Factory(void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
};
/*
** 1-Dimensional curve classes.
*/
class Curve1DClass : public PersistClass
{
public:
Curve1DClass(void);
Curve1DClass(const Curve1DClass & that);
virtual ~Curve1DClass(void);
Curve1DClass & operator = (const Curve1DClass & that);
virtual void Evaluate(float time,float * set_val) = 0;
virtual bool Is_Looping(void);
virtual void Set_Looping(bool onoff);
virtual int Key_Count(void);
virtual void Get_Key(int i,float * set_point,float * set_t,unsigned int * extra=NULL);
virtual void Set_Key(int i,float point,unsigned int extra=0);
virtual int Add_Key(float point,float t,unsigned int extra=0);
virtual void Remove_Key(int i);
virtual void Clear_Keys(void);
float Get_Start_Time(void);
float Get_End_Time(void);
// persistant object support
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
protected:
void Find_Interval(float time,int * i0,int * i1,float * t);
class KeyClass
{
public:
float Point;
float Time;
unsigned int Extra;
bool operator == (const KeyClass & that) { return ((Point == that.Point) && (Time == that.Time) && (Extra == that.Extra)); }
bool operator != (const KeyClass & that) { return !KeyClass::operator==(that); }
};
bool IsLooping;
DynamicVectorClass Keys;
};
class LinearCurve1DClass : public Curve1DClass
{
public:
virtual void Evaluate(float time,float * set_val);
// persistant object support
virtual const PersistFactoryClass & Get_Factory(void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
};
#endif //CURVE_H