/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWMath * * * * $Archive:: /Commando/Code/wwmath/frustum.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 3/29/00 10:20a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef FRUSTUM_H #define FRUSTUM_H #include "vector3.h" #include "plane.h" class FrustumClass { public: void Init( const Matrix3D & camera, const Vector2 & viewport_min, const Vector2 & viewport_max, float znear, float zfar ); const Vector3 & Get_Bound_Min(void) const { return BoundMin; } const Vector3 & Get_Bound_Max(void) const { return BoundMax; } public: Matrix3D CameraTransform; PlaneClass Planes[6]; Vector3 Corners[8]; Vector3 BoundMin; Vector3 BoundMax; }; #endif