/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWMath *
* *
* $Archive:: /VSS_Sync/wwmath/tcbspline.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 6/13/01 2:18p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "tcbspline.h"
#include "wwdebug.h"
#include "persistfactory.h"
#include "wwmathids.h"
#include "wwhack.h"
/*
** Force-Link this module because the linker can't detect that we actually need it...
*/
DECLARE_FORCE_LINK(tcbspline);
/*
** Save-Load stuff
*/
SimplePersistFactoryClass _TCBSpline3DFactory;
enum
{
// ID's used by TCBSpline3D
TCB3D_CHUNK_HERMITE3D = 0x02071009,
TCB3D_CHUNK_PARAMS,
};
/*
** TCBSpline3DClass Implemenation
*/
int TCBSpline3DClass::Add_Key(const Vector3 & point,float t)
{
int index;
index = HermiteSpline3DClass::Add_Key(point,t);
TCBClass params;
params.Tension = 0.0f;
params.Continuity = 0.0f;
params.Bias = 0.0f;
Params.Insert(index,params);
return index;
}
void TCBSpline3DClass::Remove_Key(int i)
{
HermiteSpline3DClass::Remove_Key(i);
Params.Delete(i);
}
void TCBSpline3DClass::Clear_Keys(void)
{
HermiteSpline3DClass::Clear_Keys();
Params.Clear();
}
void TCBSpline3DClass::Set_TCB_Params(int i,float tension,float continuity,float bias)
{
WWASSERT(i >= 0);
WWASSERT(i < Params.Count());
Params[i].Tension = tension;
Params[i].Continuity = continuity;
Params[i].Bias = bias;
TangentsDirty = true;
}
void TCBSpline3DClass::Get_TCB_Params(int i,float *tension,float *continuity,float *bias)
{
if (tension) *tension = Params[i].Tension;
if (continuity) *continuity = Params[i].Continuity;
if (bias) *bias = Params[i].Bias;
}
void TCBSpline3DClass::Update_Tangents(void)
{
if (Keys.Count() < 2) {
for (int i=0; i