/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWMath * * * * $Archive:: /VSS_Sync/wwmath/tcbspline.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 6/13/01 2:18p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef TCBSPLINE_H #define TCBSPLINE_H #include "hermitespline.h" /* ** TCBSpline3DClass ** Tension-Continuity-Bias splines. Otherwise known as Kochanek-Bartels cubic splines */ class TCBSpline3DClass : public HermiteSpline3DClass { public: virtual int Add_Key(const Vector3 & point,float t); virtual void Remove_Key(int i); virtual void Clear_Keys(void); virtual void Set_TCB_Params(int i,float tension,float continuity,float bias); virtual void Get_TCB_Params(int i,float *tension,float *continuity,float *bias); void Update_Tangents(void); // save-load support virtual const PersistFactoryClass & Get_Factory(void) const; virtual bool Save(ChunkSaveClass &csave); virtual bool Load(ChunkLoadClass &cload); protected: class TCBClass { public: float Tension; float Continuity; float Bias; bool operator == (const TCBClass & that) { return ((Tension == that.Tension) && (Continuity == that.Continuity) && (Bias == that.Bias)); } bool operator != (const TCBClass & that) { return !TCBClass::operator == (that); } }; DynamicVectorClass Params; }; #endif