/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /VSS_Sync/wwmath/vehiclecurve.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/13/01 2:18p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __VEHICLE_CURVE_H
#define __VEHICLE_CURVE_H
#include "curve.h"
#include "vector.h"
////////////////////////////////////////////////////////////////////////////////////////////
//
// VehicleCurveClass
//
// A vehicle curve represents the path a vehicle would take through a series of points.
// Each point on the curve passes through a turn-arc of the vehicle. The size of this
// arc is determined by the turn radius which is used to initialize the curve.
//
////////////////////////////////////////////////////////////////////////////////////////////
class VehicleCurveClass : public Curve3DClass
{
public:
///////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////////////////////////////
VehicleCurveClass (void)
: m_IsDirty (true),
m_Radius (0),
m_LastTime (0),
m_Sharpness (0),
m_SharpnessPos (0, 0, 0),
Curve3DClass () { }
VehicleCurveClass (float radius)
: m_IsDirty (true),
m_Radius (radius),
m_LastTime (0),
m_Sharpness (0),
m_SharpnessPos (0, 0, 0),
Curve3DClass () { }
virtual ~VehicleCurveClass () {}
///////////////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////////////
//
// Initialization
//
void Initialize_Arc (float radius);
//
// From Curve3DClass
//
void Evaluate (float time, Vector3 *set_val);
void Set_Key (int i,const Vector3 & point);
int Add_Key (const Vector3 & point,float t);
void Remove_Key (int i);
void Clear_Keys (void);
//
// Vehicle curve specific
//
float Get_Current_Sharpness (Vector3 *position) const { *position = m_SharpnessPos; return m_Sharpness; }
float Get_Last_Eval_Time (void) const { return m_LastTime; }
//
// Save-load support
//
virtual const PersistFactoryClass & Get_Factory(void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
protected:
///////////////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////////////
void Update_Arc_List (void);
void Load_Variables (ChunkLoadClass &cload);
///////////////////////////////////////////////////////////////////////////
// Protected data types
///////////////////////////////////////////////////////////////////////////
typedef struct _ArcInfoStruct
{
Vector3 center;
Vector3 point_in;
Vector3 point_out;
float point_angle;
float radius;
float angle_in_delta;
float angle_out_delta;
_ArcInfoStruct (void)
: center (0, 0, 0),
point_in (0, 0, 0),
point_out (0, 0, 0),
point_angle (0),
radius (0),
angle_in_delta (0),
angle_out_delta (0) { }
bool operator== (const _ArcInfoStruct &src) { return false; }
bool operator!= (const _ArcInfoStruct &src) { return true; }
} ArcInfoStruct;
typedef DynamicVectorClass ARC_LIST;
///////////////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////////////
bool m_IsDirty;
float m_Radius;
ARC_LIST m_ArcList;
float m_LastTime;
float m_Sharpness;
Vector3 m_SharpnessPos;
};
///////////////////////////////////////////////////////////////////////////
// Set_Key
///////////////////////////////////////////////////////////////////////////
inline void
VehicleCurveClass::Set_Key (int i,const Vector3 & point)
{
m_IsDirty = true;
Curve3DClass::Set_Key (i, point);
return ;
}
///////////////////////////////////////////////////////////////////////////
// Add_Key
///////////////////////////////////////////////////////////////////////////
inline int
VehicleCurveClass::Add_Key (const Vector3 & point,float t)
{
m_IsDirty = true;
return Curve3DClass::Add_Key (point, t);
}
///////////////////////////////////////////////////////////////////////////
// Remove_Key
///////////////////////////////////////////////////////////////////////////
inline void
VehicleCurveClass::Remove_Key (int i)
{
m_IsDirty = true;
Curve3DClass::Remove_Key (i);
return ;
}
///////////////////////////////////////////////////////////////////////////
// Clear_Keys
///////////////////////////////////////////////////////////////////////////
inline void
VehicleCurveClass::Clear_Keys (void)
{
m_IsDirty = true;
Curve3DClass::Clear_Keys ();
return ;
}
#endif //__VEHICLE_CURVE_H