# Microsoft Developer Studio Project File - Name="wwmath" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=WWMATH - WIN32 RELEASE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "wwmath.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "wwmath.mak" CFG="WWMATH - WIN32 RELEASE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "wwmath - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "wwmath - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "wwmath - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Commando/Code/wwmath", UEFAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "wwmath - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "wwmath_3" # PROP BASE Intermediate_Dir "wwmath_3" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /I "..\Library" /D "G_CODE_BASE" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MTd /W4 /Zi /Od /I "..\wwlib" /I "..\wwdebug" /I "..\wwsaveload" /D "G_CODE_BASE" /D "DIRECTX" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "_USE_INTEL_COMPILER" /FD /c # SUBTRACT CPP /WX /Fr /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\Libs\wwmathd.lib" # ADD LIB32 /nologo /out:"..\Libs\debug\wwmath.lib" !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "wwmath_4" # PROP BASE Intermediate_Dir "wwmath_4" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\Library" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwlib" /I "..\wwdebug" /I "..\wwsaveload" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /FD /c # SUBTRACT CPP /WX /Fr /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\Libs\wwmath.lib" # ADD LIB32 /nologo /out:"..\Libs\release\wwmath.lib" !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "wwmath__" # PROP BASE Intermediate_Dir "wwmath__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Profile" # PROP Intermediate_Dir "Profile" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\Library" /I "..\wwdebug" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /MT /W4 /Zi /O2 /Op /Ob2 /I "..\wwlib" /I "..\wwdebug" /I "..\wwsaveload" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /FD /c # SUBTRACT CPP /WX /Fr /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\Libs\release\wwmath.lib" # ADD LIB32 /nologo /out:"..\Libs\profile\wwmath.lib" !ENDIF # Begin Target # Name "wwmath - Win32 Debug" # Name "wwmath - Win32 Release" # Name "wwmath - Win32 Profile" # Begin Group "Source" # PROP Default_Filter "c;cpp" # Begin Source File SOURCE=.\aabox.cpp # End Source File # Begin Source File SOURCE=.\aabtreecull.cpp # End Source File # Begin Source File SOURCE=.\cardinalspline.cpp # End Source File # Begin Source File SOURCE=.\catmullromspline.cpp # End Source File # Begin Source File SOURCE=.\colmath.cpp # End Source File # Begin Source File SOURCE=.\colmathaabox.cpp # End Source File # Begin Source File SOURCE=.\colmathaabtri.cpp # End Source File # Begin Source File SOURCE=.\colmathfrustum.cpp # End Source File # Begin Source File SOURCE=.\colmathline.cpp # End Source File # Begin Source File SOURCE=.\colmathobbobb.cpp # End Source File # Begin Source File SOURCE=.\colmathobbox.cpp # End Source File # Begin Source File SOURCE=.\colmathobbtri.cpp !IF "$(CFG)" == "wwmath - Win32 Debug" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ENDIF # End Source File # Begin Source File SOURCE=.\colmathplane.cpp # End Source File # Begin Source File SOURCE=.\colmathsphere.cpp # End Source File # Begin Source File SOURCE=.\cullsys.cpp # End Source File # Begin Source File SOURCE=.\curve.cpp # End Source File # Begin Source File SOURCE=.\euler.cpp # End Source File # Begin Source File SOURCE=.\frustum.cpp # End Source File # Begin Source File SOURCE=.\gridcull.cpp # End Source File # Begin Source File SOURCE=.\hermitespline.cpp # End Source File # Begin Source File SOURCE=.\lineseg.cpp # End Source File # Begin Source File SOURCE=.\lookuptable.cpp # End Source File # Begin Source File SOURCE=.\matrix3.cpp !IF "$(CFG)" == "wwmath - Win32 Debug" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ENDIF # End Source File # Begin Source File SOURCE=.\matrix3d.cpp !IF "$(CFG)" == "wwmath - Win32 Debug" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ENDIF # End Source File # Begin Source File SOURCE=.\matrix4.cpp !IF "$(CFG)" == "wwmath - Win32 Debug" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ENDIF # End Source File # Begin Source File SOURCE=.\obbox.cpp # End Source File # Begin Source File SOURCE=.\ode.cpp # End Source File # Begin Source File SOURCE=.\pot.cpp # End Source File # Begin Source File SOURCE=.\quat.cpp !IF "$(CFG)" == "wwmath - Win32 Debug" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ENDIF # End Source File # Begin Source File SOURCE=.\tcbspline.cpp # End Source File # Begin Source File SOURCE=.\tri.cpp # End Source File # Begin Source File SOURCE=.\v3_rnd.cpp # End Source File # Begin Source File SOURCE=.\vehiclecurve.cpp # End Source File # Begin Source File SOURCE=.\vp.cpp !IF "$(CFG)" == "wwmath - Win32 Debug" !ELSEIF "$(CFG)" == "wwmath - Win32 Release" # ADD CPP /D "_USE_INTEL_COMPILER" !ELSEIF "$(CFG)" == "wwmath - Win32 Profile" # ADD CPP /D "_USE_INTEL_COMPILER" # SUBTRACT CPP /WX !ENDIF # End Source File # Begin Source File SOURCE=.\wwmath.cpp # End Source File # End Group # Begin Group "Headers" # PROP Default_Filter "h" # Begin Source File SOURCE=.\aabox.h # End Source File # Begin Source File SOURCE=.\aabtreecull.h # End Source File # Begin Source File SOURCE=.\aaplane.h # End Source File # Begin Source File SOURCE=.\cardinalspline.h # End Source File # Begin Source File SOURCE=.\castres.h # End Source File # Begin Source File SOURCE=.\catmullromspline.h # End Source File # Begin Source File SOURCE=.\colmath.h # End Source File # Begin Source File SOURCE=.\colmathaabox.h # End Source File # Begin Source File SOURCE=.\colmathfrustum.h # End Source File # Begin Source File SOURCE=.\colmathinlines.h # End Source File # Begin Source File SOURCE=.\colmathline.h # End Source File # Begin Source File SOURCE=.\colmathplane.h # End Source File # Begin Source File SOURCE=.\cullsys.h # End Source File # Begin Source File SOURCE=.\culltype.h # End Source File # Begin Source File SOURCE=.\curve.h # End Source File # Begin Source File SOURCE=.\euler.h # End Source File # Begin Source File SOURCE=.\frustum.h # End Source File # Begin Source File SOURCE=.\gridcull.h # End Source File # Begin Source File SOURCE=.\hermitespline.h # End Source File # Begin Source File SOURCE=.\lineseg.h # End Source File # Begin Source File SOURCE=.\lookuptable.h # End Source File # Begin Source File SOURCE=.\matrix3.h # End Source File # Begin Source File SOURCE=.\matrix3d.h # End Source File # Begin Source File SOURCE=.\matrix4.h # End Source File # Begin Source File SOURCE=.\obbox.h # End Source File # Begin Source File SOURCE=.\ode.h # End Source File # Begin Source File SOURCE=.\plane.h # End Source File # Begin Source File SOURCE=.\pot.h # End Source File # Begin Source File SOURCE=.\quat.h # End Source File # Begin Source File SOURCE=.\rect.h # End Source File # Begin Source File SOURCE=.\sphere.h # End Source File # Begin Source File SOURCE=.\tcbspline.h # End Source File # Begin Source File SOURCE=.\tri.h # End Source File # Begin Source File SOURCE=.\v3_rnd.h # End Source File # Begin Source File SOURCE=.\vector2.h # End Source File # Begin Source File SOURCE=.\vector2i.h # End Source File # Begin Source File SOURCE=.\vector3.h # End Source File # Begin Source File SOURCE=.\Vector3i.h # End Source File # Begin Source File SOURCE=.\vector4.h # End Source File # Begin Source File SOURCE=.\vehiclecurve.h # End Source File # Begin Source File SOURCE=.\vp.h # End Source File # Begin Source File SOURCE=.\wwmath.h # End Source File # Begin Source File SOURCE=.\wwmathids.h # End Source File # End Group # End Target # End Project