/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * $Archive: /Commando/Code/WWOnline/GameResPacket.h $ * * DESCRIPTION * * PROGRAMMER * $Author: Denzil_l $ * * VERSION INFO * $Revision: 5 $ * $Modtime: 1/25/02 11:53a $ * ******************************************************************************/ #pragma once #ifndef __GAMERESPACKET_H__ #define __GAMERESPACKET_H__ #pragma warning(disable : 4711) #include "GameResField.h" namespace WWOnline { class GameResPacket { public: GameResPacket(short id = 0) : mSize(0), mID(id), mReserved(0), mHead(0) {} GameResPacket(unsigned char *cur_buf); ~GameResPacket(void); // This function allows us to add a field to the start of the list. As the field is just // a big linked list it makes no difference which end we add a member to. void Add_Field(GameResField *field); // // These conveniance functions allow us to add a field directly to the list without // having to worry about newing one first. // void Add_Field(char *field, char data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, unsigned char data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, short data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, unsigned short data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, long data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, unsigned long data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, char *data) {Add_Field(new GameResField(field, data));}; void Add_Field(char *field, void *data, int length) {Add_Field(new GameResField(field, data, length));}; // // These functions search for a field of a given name in the list and // return the data via a reference value. // GameResField *Find_Field(char *id); bool Get_Field(char *id, char &data); bool Get_Field(char *id, unsigned char &data); bool Get_Field(char *id, short &data); bool Get_Field(char *id, unsigned short &data); bool Get_Field(char *id, long &data); bool Get_Field(char *id, unsigned long &data); bool Get_Field(char *id, char *data); bool Get_Field(char *id, void *data, int &length); unsigned char* Create_Comms_Packet(unsigned long& size, char* sig_name, unsigned long& sig_offset); private: unsigned long mSize; unsigned short mID; unsigned short mReserved; GameResField* mHead; GameResField* mCurrent; }; } // namespace WWOnline #endif