/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/RefCounted.h $
*
* DESCRIPTION
* Base class for reference counted objects.
* Use with the reference counting smart pointer RefPtr
*
* ReleaseReference() is virtual. This helps support cached object and
* singletons.
*
* PROGRAMMER
* Steven Clinard
* $Author: Denzil_l $
*
* VERSION INFO
* $Modtime: 7/06/01 11:18a $
* $Revision: 1 $
*
******************************************************************************/
#ifndef __REFCOUNTED_H__
#define __REFCOUNTED_H__
#include
class RefCounted
{
public:
// Add reference
inline void AddReference(void)
{++mRefCount;}
// Release reference
inline virtual void ReleaseReference(void)
{if (--mRefCount == 0) delete this;}
//! Retrieve current reference count.
inline unsigned long ReferenceCount(void) const
{return mRefCount;}
protected:
RefCounted() :
mRefCount(0)
{}
RefCounted(const RefCounted&) :
mRefCount(0)
{}
inline const RefCounted& operator=(const RefCounted&)
{}
virtual ~RefCounted()
{assert(mRefCount == 0);}
// Should not be allowed by default
inline virtual bool operator==(const RefCounted&) const
{return false;}
inline bool operator!=(const RefCounted&) const
{return false;}
private:
unsigned long mRefCount;
};
#endif // __REFCOUNTED_H__