/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * $Archive: /Commando/Code/WWOnline/WOLChatMsg.cpp $ * * DESCRIPTION * * PROGRAMMER * $Author: Denzil_l $ * * VERSION INFO * $Revision: 7 $ * $Modtime: 10/23/01 10:36a $ * ******************************************************************************/ #include "WOLChatMsg.h" #include namespace WOL { #include } namespace WWOnline { /****************************************************************************** * * NAME * ChatMessage::ChatMessage * * DESCRIPTION * Constructor (ANSI) * * INPUTS * Sender - Name of message sender * Message - Message to send * Private - Flag indicating if message is private. * Action - Flag indicating if message in an action. * * RESULT * ******************************************************************************/ ChatMessage::ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction) : mMessage(message), mIsPrivate(isPrivate), mIsAction(isAction), mSenderFlags(0), mSenderClanID(0) { if (sender) { mSenderName = (const char*)sender->name; mSenderFlags = sender->flags; mSenderClanID = sender->squadID; } } /****************************************************************************** * * NAME * ChatMessage::ChatMessage * * DESCRIPTION * Constructor (Unicode) * * INPUTS * Sender - Name of message sender * Message - Message to send * Private - Flag indicating if message is private. * Action - Flag indicating if message in an action. * * RESULT * NONE * ******************************************************************************/ ChatMessage::ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction) : mMessage(message), mIsPrivate(isPrivate), mIsAction(isAction), mSenderFlags(0), mSenderClanID(0) { if (sender) { mSenderName = (const char*)sender->name; mSenderFlags = sender->flags; mSenderClanID = sender->squadID; } } /****************************************************************************** * * NAME * ChatMessage::ChatMessage * * DESCRIPTION * Constructor (Unicode) * * INPUTS * Sender - Name of message sender * Message - Message to send * Private - Flag indicating if message is private. * Action - Flag indicating if message in an action. * * RESULT * NONE * ******************************************************************************/ ChatMessage::ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction) : mSenderName(sender), mMessage(message), mIsPrivate(isPrivate), mIsAction(isAction), mSenderFlags(CHAT_USER_MYSELF), mSenderClanID(0) { } /****************************************************************************** * * NAME * * DESCRIPTION * * INPUTS * * RESULT * ******************************************************************************/ ChatMessage::ChatMessage(const ChatMessage& chat) { *this = chat; } /****************************************************************************** * * NAME * ChatMessage::~ChatMessage * * DESCRIPTION * Destructor * * INPUTS * NONE * * RESULT * NONE * ******************************************************************************/ ChatMessage::~ChatMessage() { } /****************************************************************************** * * NAME * * DESCRIPTION * * INPUTS * * RESULT * ******************************************************************************/ const ChatMessage& ChatMessage::operator=(const ChatMessage& chat) { mSenderName = chat.mSenderName; mMessage = chat.mMessage; mIsPrivate = chat.mIsPrivate; mIsAction = chat.mIsAction; mSenderFlags = chat.mSenderFlags; mSenderClanID = chat.mSenderClanID; return (*this); } /****************************************************************************** * * NAME * * DESCRIPTION * * INPUTS * * RESULT * ******************************************************************************/ bool ChatMessage::IsSenderMyself(void) const { return ((mSenderFlags & CHAT_USER_MYSELF) == CHAT_USER_MYSELF); } /****************************************************************************** * * NAME * * DESCRIPTION * * INPUTS * * RESULT * ******************************************************************************/ bool ChatMessage::IsSenderChannelOwner(void) const { return ((mSenderFlags & CHAT_USER_CHANNELOWNER) == CHAT_USER_CHANNELOWNER); } /****************************************************************************** * * NAME * * DESCRIPTION * * INPUTS * * RESULT * ******************************************************************************/ bool ChatMessage::IsSenderSquelched(void) const { return ((mSenderFlags & CHAT_USER_SQUELCHED) == CHAT_USER_SQUELCHED); } /****************************************************************************** * * NAME * * DESCRIPTION * * INPUTS * * RESULT * ******************************************************************************/ bool ChatMessage::IsSenderInClan(unsigned long clanID) const { return (mSenderClanID == clanID); } /****************************************************************************** * * NAME * InAnsiText * * DESCRIPTION * Test if a Unicode string is within ANSI range. * * INPUTS * Text - Unicode text to check. * * RESULT * True if entire string is within ANSI range. * ******************************************************************************/ bool IsAnsiText(const wchar_t* text) { for (int index = 0; text[index] != 0; index ++) { unsigned short value = text[index]; if (value > 255) { return false; } } return true; } } // namespace WWOnline