/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLChatMsg.h $
*
* DESCRIPTION
* Chat Message representation.
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 6 $
* $Modtime: 10/23/01 10:19a $
*
******************************************************************************/
#ifndef __WOLCHATMSG_H__
#define __WOLCHATMSG_H__
#include
#ifdef _MSC_VER
#pragma warning (push,3)
#endif
#include
#ifdef _MSC_VER
#pragma warning (pop)
#endif
namespace WOL
{
struct User;
}
namespace WWOnline {
class ChatMessage
{
public:
ChatMessage(const WOL::User* sender, const char* message, bool isPrivate, bool isAction);
ChatMessage(const WOL::User* sender, const wchar_t* message, bool isPrivate, bool isAction);
ChatMessage(const wchar_t* sender, const wchar_t* message, bool isPrivate, bool isAction);
ChatMessage(const ChatMessage&);
virtual ~ChatMessage();
const ChatMessage& operator=(const ChatMessage&);
inline const WideStringClass& GetSendersName(void) const
{return mSenderName;}
inline const WideStringClass& GetMessage(void) const
{return mMessage;}
inline bool IsAction(void) const
{return mIsAction;}
inline bool IsPrivate(void) const
{return mIsPrivate;}
bool IsSenderMyself(void) const;
bool IsSenderChannelOwner(void) const;
bool IsSenderSquelched(void) const;
bool IsSenderInClan(unsigned long clanID) const;
protected:
WideStringClass mSenderName;
WideStringClass mMessage;
bool mIsPrivate;
bool mIsAction;
unsigned long mSenderFlags;
unsigned long mSenderClanID;
};
typedef std::vector ChatMessageList;
bool IsAnsiText(const wchar_t* text);
} // namespace WWOnline
#endif // __WOLCHATMSG_H__