/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLConnect.h $
*
* DESCRIPTION
* Westwood Online wait conditions.
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 14 $
* $Modtime: 1/29/02 1:44p $
*
******************************************************************************/
#ifndef __WOLCONNECT_H__
#define __WOLCONNECT_H__
#include "WOLSession.h"
#include "WaitCondition.h"
#include "WOLChatMsg.h"
#include
#include
#include "RefPtr.h"
namespace WWOnline {
const wchar_t* const DefaultPassword = L"zotclot9";
//-----------------------------------------------------------------------------
// Retrieve serverlist wait condition
//-----------------------------------------------------------------------------
class ServerListWait :
public SingleWait,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session);
void WaitBeginning(void);
protected:
ServerListWait(const RefPtr&);
virtual ~ServerListWait();
ServerListWait(const ServerListWait&);
const ServerListWait& operator=(const ServerListWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(IRCServerList& serverList);
RefPtr mSession;
};
//-----------------------------------------------------------------------------
// Disconnect from WWOnline wait condition
//-----------------------------------------------------------------------------
class DisconnectWait :
public SingleWait,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session);
void WaitBeginning(void);
void EndWait(WaitResult, const wchar_t*);
protected:
DisconnectWait(const RefPtr& session);
virtual ~DisconnectWait();
DisconnectWait(const DisconnectWait&);
const DisconnectWait& operator=(const DisconnectWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(ConnectionStatus& status);
RefPtr mSession;
};
//-----------------------------------------------------------------------------
// Connect to WWOnline wait condition
//-----------------------------------------------------------------------------
class ConnectWait :
public SingleWait,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session,
const RefPtr& server, const RefPtr& login);
void WaitBeginning(void);
void EndWait(WaitResult, const wchar_t*);
protected:
ConnectWait(const RefPtr& session, const RefPtr& server,
const RefPtr& login);
virtual ~ConnectWait();
ConnectWait(const ConnectWait&);
const ConnectWait& operator=(const ConnectWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(ConnectionStatus& status);
RefPtr mSession;
RefPtr mServer;
RefPtr mLogin;
};
//-----------------------------------------------------------------------------
// Request for chat channel list wait condition
//-----------------------------------------------------------------------------
class ChannelListWait :
public SingleWait,
public Observer,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session, int type);
void WaitBeginning(void);
protected:
ChannelListWait(const RefPtr& session, int type);
virtual ~ChannelListWait();
ChannelListWait(const ChannelListWait&);
const ChannelListWait& operator=(const ChannelListWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(ConnectionStatus& status);
void HandleNotification(ChannelListEvent& event);
RefPtr mSession;
int mType;
};
//-----------------------------------------------------------------------------
// Request to leave a channel wait condition
//-----------------------------------------------------------------------------
class LeaveChannelWait :
public SingleWait,
public Observer,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session);
void WaitBeginning(void);
protected:
LeaveChannelWait(const RefPtr& session);
virtual ~LeaveChannelWait();
LeaveChannelWait(const LeaveChannelWait&);
const LeaveChannelWait& operator=(const LeaveChannelWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(ConnectionStatus& status);
void HandleNotification(ChannelEvent& status);
RefPtr mSession;
};
//-----------------------------------------------------------------------------
// Request to join a channel wait condition
//-----------------------------------------------------------------------------
class JoinChannelWait :
public SingleWait,
public Observer,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session,
const RefPtr& channel, const wchar_t* password);
static RefPtr Create(const RefPtr& session,
const wchar_t* channelName, const wchar_t* password, int type);
void WaitBeginning(void);
protected:
JoinChannelWait(const RefPtr& session, const RefPtr& channel,
const wchar_t* password);
JoinChannelWait(const RefPtr& session, const wchar_t* channelName,
const wchar_t* password, int type);
virtual ~JoinChannelWait();
JoinChannelWait(const JoinChannelWait&);
const JoinChannelWait& operator=(const JoinChannelWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(ConnectionStatus& status);
void HandleNotification(ChannelEvent& status);
RefPtr mSession;
RefPtr mChannel;
WideStringClass mChannelName;
WideStringClass mPassword;
int mType;
};
//-----------------------------------------------------------------------------
// Request to create a new channel wait condition
//-----------------------------------------------------------------------------
class CreateChannelWait :
public SingleWait,
public Observer,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session,
const RefPtr& channel, const wchar_t* password);
void WaitBeginning(void);
protected:
CreateChannelWait(const RefPtr& session, const RefPtr& channel,
const wchar_t* password);
virtual ~CreateChannelWait();
CreateChannelWait(const CreateChannelWait&);
const CreateChannelWait& operator=(const CreateChannelWait&);
void HandleNotification(ServerError& serverError);
void HandleNotification(ConnectionStatus& status);
void HandleNotification(ChannelEvent& status);
RefPtr mSession;
RefPtr mChannel;
WideStringClass mPassword;
};
//-----------------------------------------------------------------------------
// Request a new user list wait condition
//-----------------------------------------------------------------------------
class UserListWait :
public SerialWait,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session);
void WaitBeginning(void);
protected:
UserListWait(const RefPtr& session);
virtual ~UserListWait();
UserListWait(const UserListWait&);
const UserListWait& operator=(const UserListWait&);
void HandleNotification(ServerError&);
void HandleNotification(UserList&);
RefPtr mSession;
};
//-----------------------------------------------------------------------------
// Request to find a user wait condition
//-----------------------------------------------------------------------------
class GetUserWait :
public SerialWait
{
public:
static RefPtr Create(const RefPtr& session, const wchar_t* userName);
void WaitBeginning(void);
WaitResult GetResult(void);
protected:
GetUserWait(const RefPtr& session, const wchar_t* userName);
virtual ~GetUserWait();
GetUserWait(const GetUserWait&);
const GetUserWait& operator=(const GetUserWait&);
RefPtr mSession;
WideStringClass mUserName;
};
//-----------------------------------------------------------------------------
// Request to locate a user wait condition
//-----------------------------------------------------------------------------
class LocateUserWait :
public SingleWait,
public Observer,
public Observer
{
public:
static RefPtr Create(const RefPtr& session, const wchar_t* userName);
void WaitBeginning(void);
protected:
LocateUserWait(const RefPtr& session, const wchar_t* userName);
virtual ~LocateUserWait();
LocateUserWait(const LocateUserWait&);
const LocateUserWait& operator=(const LocateUserWait&);
void HandleNotification(ServerError&);
void HandleNotification(UserEvent&);
RefPtr mSession;
WideStringClass mUserName;
};
//-----------------------------------------------------------------------------
// Request to send a private message to a user wait condition
//-----------------------------------------------------------------------------
class SendMsgWait :
public SingleWait
{
public:
static RefPtr Create(const RefPtr& session, ChatMessage& message);
void WaitBeginning(void);
protected:
SendMsgWait(const RefPtr& session, ChatMessage& message);
virtual ~SendMsgWait();
SendMsgWait(const SendMsgWait&);
const SendMsgWait& operator=(const SendMsgWait&);
RefPtr mSession;
ChatMessage mMessage;
};
}
#endif // __WOLCONNECT_H__