/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLProduct.cpp $
*
* DESCRIPTION
* This class specifies product-specific information, such as SKU.
*
* Client code should create a Product::Initializer object. This will create
* a Product object and set it as the current product. Creating additional
* Initializer objects will replace the current product information. This
* will change the application's "identity" on the fly; this may cause
* problems if Westwood Online activity is in progress. I don't expect there
* to be any need to do this, except perhaps during early product development.
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 4 $
* $Modtime: 1/25/02 6:45p $
*
******************************************************************************/
#include "WOLProduct.h"
#include
namespace WWOnline {
/******************************************************************************
*
* NAME
* CurrentProduct
*
* DESCRIPTION
* Current WWOnline product.
*
* INPUTS
* NONE
*
* RESULT
* Product -
*
******************************************************************************/
static RefPtr& CurrentProduct(void)
{
static RefPtr _current;
return _current;
}
/******************************************************************************
*
* NAME
* Product::Current
*
* DESCRIPTION
* Get the current WWOnline product
*
* INPUTS
* NONE
*
* RESULT
*
******************************************************************************/
RefPtr Product::Current(void)
{
return CurrentProduct().ReferencedObject();
}
/******************************************************************************
*
* NAME
* Product::Create
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
RefPtr Product::Create(const char* registryPath, int gameCode,
const wchar_t* chanPass, unsigned long ladderSKU)
{
return new Product(registryPath, gameCode, chanPass, ladderSKU);
}
/******************************************************************************
*
* NAME
* Product::Product
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
Product::Product(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU) :
mRegistryPath(registryPath),
mProductSKU(0),
mLadderSKU(0),
mProductVersion(0),
mLanguageCode(0),
mGameCode(gameCode),
mChannelPassword(chanPass)
{
WWASSERT(registryPath && "Invalid parameter");
HKEY rKey;
LONG result = RegOpenKeyEx(HKEY_LOCAL_MACHINE, registryPath, 0, KEY_READ, &rKey);
if (result == ERROR_SUCCESS)
{
// Get SKU
DWORD type;
DWORD sku = 0;
DWORD sizeOfBuffer = sizeof(sku);
result = RegQueryValueEx(rKey, "SKU", NULL, &type, (unsigned char*)&sku, &sizeOfBuffer);
mProductSKU = sku;
mLanguageCode = (sku & 0xFF);
mLadderSKU = ladderSKU;
// Get version
DWORD version = 0;
sizeOfBuffer = sizeof(version);
result = RegQueryValueEx(rKey, "Version", NULL, &type, (unsigned char*)&version, &sizeOfBuffer);
mProductVersion = version;
RegCloseKey(rKey);
}
}
/******************************************************************************
*
* NAME
* WOLProduct::Initializer
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
Product::Initializer::Initializer(const char* registryPath, int gameCode,
const wchar_t* chanPass, unsigned long ladderSKU)
{
CurrentProduct() = Product::Create(registryPath, gameCode, chanPass, ladderSKU);
}
/******************************************************************************
*
* NAME
* WOLProduct::Initializer
*
* DESCRIPTION
*
* INPUTS
*
* RESULT
*
******************************************************************************/
Product::Initializer::~Initializer()
{
}
}