/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * $Archive: /Commando/Code/WWOnline/WOLProduct.h $ * * DESCRIPTION * This class specifies product-specific information, such as SKU. * * Client code should create a Product::Initializer object. This will create * a Product object and set it as the current product. Creating additional * Initializer objects will replace the current product information. This * will change the application's "identity" on the fly; this may cause * problems if Westwood Online activity is in progress. I don't expect there * to be any need to do this, except perhaps during early product development. * * PROGRAMMER * $Author: Denzil_l $ * * VERSION INFO * $Revision: 4 $ * $Modtime: 1/25/02 6:45p $ * ******************************************************************************/ #ifndef __WOLPRODUCT_H__ #define __WOLPRODUCT_H__ #include "RefCounted.h" #include "RefPtr.h" #include #include namespace WWOnline { class Product : public RefCounted { public: static RefPtr Current(void); const char* GetRegistryPath(void) const {return mRegistryPath;} unsigned long GetSKU(void) const {return mProductSKU;} unsigned long GetLanguageSKU(void) const {return mProductSKU | mLanguageCode;} unsigned long GetLadderSKU(void) const {return mLadderSKU;} unsigned long GetLanguageCode(void) const {return mLanguageCode;} unsigned long GetVersion(void) const {return mProductVersion;} long GetGameCode(void) const {return mGameCode;} const wchar_t* GetChannelPassword(void) const {return mChannelPassword;} class Initializer { public: Initializer(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU); ~Initializer(); }; private: friend class Initializer; static RefPtr Create(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU); Product(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU); StringClass mRegistryPath; unsigned long mProductSKU; unsigned long mProductVersion; unsigned long mLanguageCode; unsigned long mLadderSKU; long mGameCode; WideStringClass mChannelPassword; }; } #endif // __WOLPRODUCT_H__