/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLProduct.h $
*
* DESCRIPTION
* This class specifies product-specific information, such as SKU.
*
* Client code should create a Product::Initializer object. This will create
* a Product object and set it as the current product. Creating additional
* Initializer objects will replace the current product information. This
* will change the application's "identity" on the fly; this may cause
* problems if Westwood Online activity is in progress. I don't expect there
* to be any need to do this, except perhaps during early product development.
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 4 $
* $Modtime: 1/25/02 6:45p $
*
******************************************************************************/
#ifndef __WOLPRODUCT_H__
#define __WOLPRODUCT_H__
#include "RefCounted.h"
#include "RefPtr.h"
#include
#include
namespace WWOnline {
class Product :
public RefCounted
{
public:
static RefPtr Current(void);
const char* GetRegistryPath(void) const
{return mRegistryPath;}
unsigned long GetSKU(void) const
{return mProductSKU;}
unsigned long GetLanguageSKU(void) const
{return mProductSKU | mLanguageCode;}
unsigned long GetLadderSKU(void) const
{return mLadderSKU;}
unsigned long GetLanguageCode(void) const
{return mLanguageCode;}
unsigned long GetVersion(void) const
{return mProductVersion;}
long GetGameCode(void) const
{return mGameCode;}
const wchar_t* GetChannelPassword(void) const
{return mChannelPassword;}
class Initializer
{
public:
Initializer(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU);
~Initializer();
};
private:
friend class Initializer;
static RefPtr Create(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU);
Product(const char* registryPath, int gameCode, const wchar_t* chanPass, unsigned long ladderSKU);
StringClass mRegistryPath;
unsigned long mProductSKU;
unsigned long mProductVersion;
unsigned long mLanguageCode;
unsigned long mLadderSKU;
long mGameCode;
WideStringClass mChannelPassword;
};
}
#endif // __WOLPRODUCT_H__