/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if defined(_MSC_VER) #pragma once #endif #ifndef WW3D_ASSET_STATUS_H #define WW3D_ASSET_STATUS_H #include "always.h" #include "hashtemplate.h" class AssetStatusClass { public: enum { REPORT_LOAD_ON_DEMAND_ROBJ, REPORT_LOAD_ON_DEMAND_HANIM, REPORT_LOAD_ON_DEMAND_HTREE, REPORT_MISSING_ROBJ, REPORT_MISSING_HANIM, REPORT_MISSING_HTREE, REPORT_COUNT }; AssetStatusClass(); ~AssetStatusClass(); void Enable_Reporting(bool enable) { Reporting=enable; } void Enable_Load_On_Demand_Reporting(bool enable) { LoadOnDemandReporting=enable; } void Report_Load_On_Demand_RObj(const char* name); void Report_Load_On_Demand_HAnim(const char* name); void Report_Load_On_Demand_HTree(const char* name); void Report_Missing_RObj(const char* name); void Report_Missing_HAnim(const char* name); void Report_Missing_HTree(const char* name); static AssetStatusClass* Peek_Instance() { return &Instance; } private: bool Reporting; bool LoadOnDemandReporting; static AssetStatusClass Instance; HashTemplateClass ReportHashTables[REPORT_COUNT]; void Add_To_Report(int index, const char* name); }; #endif