/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *************************************************************************** * * * Project Name : Commando/G * * * * $Archive:: /Commando/Code/ww3d2/bmp2d.h $* * * * $Author:: Hector_y $* * * * $Modtime:: 2/21/01 1:31p $* * * * $Revision:: 3 $* * * *-------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef BMP2D_H #define BMP2D_H #include "dynamesh.h" class Bitmap2DObjClass : public DynamicScreenMeshClass { public: Bitmap2DObjClass(const char *filename, float norm_x, float norm_y, bool center, bool additive, bool colorizable = false, int width = -1, int height = -1, bool ignore_alpha = false); Bitmap2DObjClass(TextureClass *texture, float norm_x, float norm_y, bool center, bool additive, bool colorizable = false, bool ignore_alpha = false); Bitmap2DObjClass( const Bitmap2DObjClass & src) : DynamicScreenMeshClass(src) {} virtual RenderObjClass * Clone(void) const; virtual int Class_ID(void) const { return CLASSID_BITMAP2D; } }; #endif