/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : ww3d2 * * * * $Archive:: /Commando/Code/ww3d2/bwrender.h $* * * * Original Author:: Jani Penttinen * * * * $Author:: Greg_h $* * * * $Modtime:: 4/04/01 10:36a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef BWRENDER_H #define BWRENDER_H #include "always.h" #include "vector2.h" #include "vector3.h" #include "vector3i.h" /** ** BWRenderClass ** This class implements a simple black-and-white triangle rasterizer which ** can be used to generate shadow textures. It is faster than a general purpose ** software renderer due to the fact that no z-buffering or sorting is needed and ** texturing isn't supported. ** (gth) 04/02/2001 - I'm going to add render-to-texture code to Renegade so this ** class may be obsolete. */ class BWRenderClass { // Internal pixel buffer used by the triangle renderer // The buffer is not allocated or freed by this class. class Buffer { unsigned char* buffer; int scale; int minv; int maxv; public: Buffer(unsigned char* buffer, int scale); ~Buffer(); void Set_H_Line(int start_x, int end_x, int y); void Fill(unsigned char c); inline int Scale() const { return scale; } } pixel_buffer; Vector2* vertices; void Render_Preprocessed_Triangle(Vector3& xcf,Vector3i& yci); public: BWRenderClass(unsigned char* buffer, int scale); ~BWRenderClass(); void Fill(unsigned char c); void Set_Vertex_Locations(Vector2* vertices,int count); // Warning! Contents are modified! void Render_Triangles(const unsigned long* indices,int index_count); void Render_Triangle_Strip(const unsigned long* indices,int index_count); }; #endif //BWRENDER_H