IGNORE =agg_def.cpp \ animobj.cpp \ assetmgr.cpp \ bitmaphandler.cpp \ bmp2d.cpp \ boxrobj.cpp \ bwrender.cpp \ camera.cpp \ collect.cpp \ composite.cpp \ dazzle.cpp \ decalmsh.cpp \ decalsys.cpp \ ddsfile.cpp \ distlod.cpp \ dx8caps.cpp \ dx8fvf.cpp \ dx8indexbuffer.cpp \ dx8polygonrenderer.cpp \ dx8renderer.cpp \ dx8texman.cpp \ dx8vertexbuffer.cpp \ dx8wrapper.cpp \ dynamesh.cpp \ font3d.cpp \ formconv.cpp \ framgrab.cpp \ hanim.cpp \ hanimmgr.cpp \ hcanim.cpp \ hlod.cpp \ hmdldef.cpp \ hmorphanim.cpp \ hrawanim.cpp \ htree.cpp \ htreemgr.cpp \ intersec.cpp \ layer.cpp \ light.cpp \ lightenvironment.cpp \ line3d.cpp \ mapper.cpp \ matinfo.cpp \ matpass.cpp \ matrixmapper.cpp \ mesh.cpp \ meshbuild.cpp \ meshdam.cpp \ meshmatdesc.cpp \ meshmdl.cpp \ meshmdlio.cpp \ metalmap.cpp \ missingtexture.cpp \ motchan.cpp \ nullrobj.cpp \ part_buf.cpp \ part_emt.cpp \ part_ldr.cpp \ pivot.cpp \ pointgr.cpp \ polyinfo.cpp \ predlod.cpp \ prim_anim.cpp \ projector.cpp \ proto.cpp \ render2d.cpp \ render2dsentence.cpp \ renderobjectrecycler.cpp \ rendobj.cpp \ rinfo.cpp \ ringobj.cpp \ scene.cpp \ segline.cpp \ seglinerenderer.cpp \ shader.cpp \ shattersystem.cpp \ snappts.cpp \ sortingrenderer.cpp \ soundrobj.cpp \ sphereobj.cpp \ statistics.cpp \ stripoptimizer.cpp \ surfaceclass.cpp \ texfcach.cpp \ texproject.cpp \ texture.cpp \ textureloader.cpp \ texturethumbnail.cpp \ txt.cpp \ vertmaterial.cpp \ visrasterizer.cpp \ w3d_dep.cpp \ w3d_util.cpp \ ww3d.cpp \ ww3dformat.cpp \ linegrp.cpp