/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : ww3d * * * * $Archive:: /Commando/Code/ww3d2/dx8rendererdebugger.h $* * * * Original Author:: Jani Penttinen * * * * $Author:: Jani_p $* * * * $Modtime:: 11/06/01 6:14p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef DX8_RENDERER_DEBUGGER_H #define DX8_RENDERER_DEBUGGER_H #include "always.h" class StringClass; class MeshClass; // Note! For the debugger to be usable, the application must call DX8RendererDebugger::Update() once // each frame. class DX8RendererDebugger { static bool Enabled; public: static void Enable(bool enable); WWINLINE static bool Is_Enabled() { return Enabled; } static void Get_String(StringClass& s); static void Update(); #ifdef WWDEBUG static void Add_Mesh(MeshClass* mesh); #else static void Add_Mesh(MeshClass* mesh) {} #endif static void Disable_Mesh(unsigned id); static void Enable_Mesh(unsigned id); static void Disable_All(); static void Enable_All(); }; #endif