/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/framgrab.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 1/08/01 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef FRAMEGRAB_H #define FRAMEGRAB_H #ifndef ALWAYS_H #include "always.h" #endif #if defined (_MSC_VER) #pragma warning (push, 3) // (gth) system headers complain at warning level 4... #endif #ifndef _WINDOWS_ #include "windows.h" #endif #ifndef _INC_WINDOWSX #include "windowsx.h" #endif #ifndef _INC_VFW #include "vfw.h" #endif #if defined (_MSC_VER) #pragma warning (pop) #endif // FramGrab.h: interface for the FrameGrabClass class. // ////////////////////////////////////////////////////////////////////// class FrameGrabClass { public: enum MODE { RAW, AVI }; // depending on which mode you select, it will produce either frames or an AVI. FrameGrabClass(const char *filename, MODE mode, int width, int height, int bitdepth, float framerate ); virtual ~FrameGrabClass(); void ConvertGrab(void *BitmapPointer); void Grab(void *BitmapPointer); long * GetBuffer() { return Bitmap; } float GetFrameRate() { return FrameRate; } protected: const char *Filename; float FrameRate; MODE Mode; long Counter; // used for incrementing filename cunter, etc. void GrabAVI(void *BitmapPointer); void GrabRawFrame(void *BitmapPointer); // avi settings PAVIFILE AVIFile; long *Bitmap; PAVISTREAM Stream; AVISTREAMINFO AVIStreamInfo; BITMAPINFOHEADER BitmapInfoHeader; // general purpose cleanup routine void CleanupAVI(); // convert the SR image into AVI byte ordering void ConvertFrame(void *BitmapPointer); }; #endif