/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/ww3d2/htreemgr.h 2 9/19/01 6:17p Jani_p $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando / G 3D Library * * * * $Archive:: /Commando/Code/ww3d2/htreemgr.h $* * * * Author:: Greg_h * * * * $Modtime:: 9/13/01 7:22p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef HTREEMGR_H #define HTREEMGR_H #include "always.h" #include "bittype.h" #include "hashtemplate.h" class FileClass; class ChunkLoadClass; class HTreeClass; class StringClass; /* HTreeManagerClass This class is used to keep track of all of the hierarchy trees. A hierarchy tree is the base pose for a hierarchy model. */ class HTreeManagerClass { public: HTreeManagerClass(void); ~HTreeManagerClass(void); int Load_Tree(ChunkLoadClass & cload); int Num_Trees(void) { return NumTrees; } HTreeClass * Get_Tree(const char * name); HTreeClass * Get_Tree(int id); uint32 Get_Tree_Handle(char * name); void Free_All_Trees(void); int Get_Tree_ID(const char * name); char * Get_Tree_Name(const int id); private: enum { MAX_TREES = 4096 }; void Free(void); int NumTrees; HTreeClass * TreePtr[MAX_TREES]; // TODO: no no! make this dynamic... HashTemplateClass TreeHash; }; #endif