/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if defined(_MSC_VER) #pragma once #endif #ifndef DX8_MISSING_TEXTURE_H #define DX8_MISSING_TEXTURE_H #include "always.h" struct IDirect3DTexture8; struct IDirect3DSurface8; class MissingTexture { public: static void _Init(); static void _Deinit(); static IDirect3DTexture8* _Get_Missing_Texture(); // Return a reference to missing texture static IDirect3DSurface8* _Create_Missing_Surface(); // Create new surface which contain missing texture image }; #endif // DX8_MISSING_TEXTURE