/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/nullrobj.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 12/01/01 12:18p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "nullrobj.h" #include "chunkio.h" #include NullLoaderClass _NullLoader; Null3DObjClass::Null3DObjClass(const char * name) { strcpy(Name, name); } Null3DObjClass::Null3DObjClass(const Null3DObjClass & src) { strcpy(Name, src.Name); } Null3DObjClass & Null3DObjClass::operator = (const Null3DObjClass & that) { strcpy(Name, that.Name); RenderObjClass::operator = (that); return *this; } int Null3DObjClass::Class_ID(void) const { return CLASSID_NULL; } RenderObjClass * Null3DObjClass::Clone(void) const { return NEW_REF( Null3DObjClass, (*this)); } void Null3DObjClass::Render(RenderInfoClass & rinfo) { } void Null3DObjClass::Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const { sphere.Center.Set(0,0,0); sphere.Radius = 0.1f; } void Null3DObjClass::Get_Obj_Space_Bounding_Box(AABoxClass & box) const { box.Center.Set(0,0,0); box.Extent.Set(0.1f,0.1f,0.1f); } /* ** NullPrototypeClass */ NullPrototypeClass::NullPrototypeClass (void) { // Note that the other members of the definition are uninitialized.. // So don't rely on them if the name is "NULL". strcpy(Definition.Name, "NULL"); } NullPrototypeClass::NullPrototypeClass (const W3dNullObjectStruct &null) { Definition = null; } /* ** NullLoaderClass */ PrototypeClass * NullLoaderClass::Load_W3D (ChunkLoadClass &cload) { W3dNullObjectStruct null; cload.Read(&null,sizeof(null)); return new NullPrototypeClass(null); }