/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/projector.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Greg_h $* * * * $Modtime:: 2/07/01 2:07p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef PROJECTOR_H #define PROJECTOR_H #include "always.h" #include "matrix3d.h" #include "matrix4.h" #include "aabox.h" #include "obbox.h" class MatrixMapperClass; /** ** ProjectorClass ** This is a class which encapsulates the data needed to describe a projection. It isn't ** really useful by itself but it is a common base class between TexProjectClass and DecalGeneratorClass. */ class ProjectorClass { public: ProjectorClass(void); virtual ~ProjectorClass(void); virtual void Set_Transform(const Matrix3D & tm); virtual const Matrix3D & Get_Transform(void) const; virtual void Set_Perspective_Projection(float hfov,float vfov,float znear,float zfar); virtual void Set_Ortho_Projection(float xmin,float xmax,float ymin,float ymax,float znear,float zfar); const OBBoxClass & Get_Bounding_Volume(void) const { return WorldBoundingVolume; } void Compute_Texture_Coordinate(const Vector3 & point,Vector3 * set_stq); protected: virtual void Update_WS_Bounding_Volume(void); Matrix3D Transform; Matrix4 Projection; AABoxClass LocalBoundingVolume; OBBoxClass WorldBoundingVolume; MatrixMapperClass * Mapper; }; #endif