/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if defined(_MSC_VER) #pragma once #endif #ifndef WW3D2_STRIP_OPTIMIZER_H__ #define WW3D2_STRIP_OPTIMIZER_H__ #include "always.h" // strip data = // // len = number of vertices in strip // [vertex indices] // len // [vertex indices] // .. class StripOptimizerClass { public: static int* Stripify(const int* tris, int tri_count); // Outputs a set of strips static int* Combine_Strips(const int* strips, int strip_count); static void Optimize_Strip_Order(int* strips, int strip_count); // Sorts strips for optimal access order static void Optimize_Triangle_Order(int* tris, int triangle_count); // Sorts triangles (three indices each) into near-optimal access order static int Get_Strip_Index_Count(const int* strips, int strips_count); }; #endif // WW3D2_STRIP_OPTIMIZER_H__