/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/w3d_util.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 1/08/01 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef W3D_UTIL_H #define W3D_UTIL_H #include "always.h" #include "w3d_file.h" class Vector3; class Vector4; class Quaternion; class ShaderClass; /* ** These functions are just simple helpers which convert to and from the W3D file-format ** structures and the equivalent runtime classes. */ class W3dUtilityClass { public: static void Convert_Vector(const W3dVectorStruct & v,Vector3 * set); static void Convert_Vector(const Vector3 & v,W3dVectorStruct * set); static void Convert_Quaternion(const W3dQuaternionStruct & q,Quaternion * set); static void Convert_Quaternion(const Quaternion & q,W3dQuaternionStruct * set); static void Convert_Color(const W3dRGBStruct & rgb,Vector3 * set); static void Convert_Color(const Vector3 & v,W3dRGBStruct * set); static void Convert_Color(const W3dRGBAStruct & rgb,Vector4 * set); static void Convert_Color(const Vector4 & v,W3dRGBAStruct * set); static void Convert_Shader(const W3dShaderStruct & shader,ShaderClass * set); static void Convert_Shader(const ShaderClass & shader,W3dShaderStruct * set); }; #endif