/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WW3D * * * * $Archive:: /Commando/Code/ww3d2/ww3dtrig.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 1/08/01 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef WW3DTRIG_H #define WW3DTRIG_H /* ** The WW3D Library will check for debugging triggers using the following ID's ** Your application may install a trigger handler into the WWDebug library and then ** watch for these ID's coming through. Then if you wish to "trigger" one, then ** assign a key or something to the trigger and when your trigger handler is called, ** check if the key is down. The trigger can be enabled in any way you want but ** in practice, most things will probably be tied to keys. */ enum { WW3D_TRIGGER_RENDER_STATS = 0x100, // display render stats in the debug window WW3D_TRIGGER_SURFACE_CACHE_STATS = 0x101, // display surface cache info in the debug window WW3D_TRIGGER_PROCESS_STATS = 0x102 // render stats for last frame only }; #endif