/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/wwlib/CallbackHook.h $
*
* DESCRIPTION
*
* PROGRAMMER
* Steven Clinard
* $Author: Denzil_l $
*
* VERSION INFO
* $Modtime: 7/03/01 4:59p $
* $Revision: 1 $
*
******************************************************************************/
#ifndef __CALLBACKHOOK_H__
#define __CALLBACKHOOK_H__
class CallbackHook
{
public:
CallbackHook()
{}
virtual ~CallbackHook()
{}
virtual bool DoCallback(void)
{return false;}
protected:
CallbackHook(const CallbackHook&);
const CallbackHook& operator=(const CallbackHook&);
};
template class Callback :
public CallbackHook
{
public:
Callback(bool (*callback)(T), T userdata) :
mCallback(callback),
mUserData(userdata)
{}
virtual ~Callback()
{}
virtual bool DoCallback(void)
{
if (mCallback)
{
return mCallback(mUserData);
}
return false;
}
private:
bool (*mCallback)(T);
T mUserData;
};
#endif // __CALLBACKHOOK_H__