/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #include "FastAllocator.h" static FastAllocatorGeneral* generalAllocator; //This general allocator will do all allocations for us. FastAllocatorGeneral* FastAllocatorGeneral::Get_Allocator() { if (!generalAllocator) { generalAllocator=reinterpret_cast(::malloc(sizeof(FastAllocatorGeneral))); new (generalAllocator) FastAllocatorGeneral(); } return generalAllocator; } FastAllocatorGeneral::FastAllocatorGeneral() : MemoryLeakLogEnabled(false), AllocatedWithMalloc(0), AllocatedWithMallocCount(0), ActualMemoryUsage(0) { int alloc_size=ALLOC_STEP; for (int i=0;i