/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/_xmouse.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _XMOUSE_H #define _XMOUSE_H #include "xmouse.h" extern Mouse * MouseCursor; inline void Hide_Mouse(void) {MouseCursor->Hide_Mouse();} inline void Show_Mouse(void) {MouseCursor->Show_Mouse();} inline void Conditional_Hide_Mouse(Rect rect) {MouseCursor->Conditional_Hide_Mouse(rect);} inline void Conditional_Show_Mouse(void) {MouseCursor->Conditional_Show_Mouse();} inline int Get_Mouse_State(void) {return(MouseCursor->Get_Mouse_State());} inline void Set_Mouse_Cursor(int hotx, int hoty, ShapeSet const * cursor, int shape) {MouseCursor->Set_Cursor(hotx, hoty, cursor, shape);} inline int Get_Mouse_X(void) {return(MouseCursor->Get_Mouse_X());} inline int Get_Mouse_Y(void) {return(MouseCursor->Get_Mouse_Y());} #endif