/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Code/wwlib/blit.h $* * * * $Author:: Jani_p $* * * * $Modtime:: 5/04/01 7:49p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef BLIT_H #define BLIT_H #include "blitter.h" #include "buff.h" #include "trect.h" #include "surface.h" bool Bit_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, Blitter const & blitter); bool RLE_Blit(Surface & dest, Rect const & destrect, Surface const & source, Rect const & sourcerect, RLEBlitter const & blitter); //bool Bit_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, Blitter const & blitter); //bool RLE_Blit(SurfaceRect & dest, Rect const & ddrect, SurfaceRect const & source, Rect const & ssrect, RLEBlitter const & blitter); bool Bit_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, Blitter const & blitter); bool RLE_Blit(Surface & dest, Rect const & dcliprect, Rect const & ddrect, Surface const & source, Rect const & scliprect, Rect const & ssrect, RLEBlitter const & blitter); int Buffer_Size(Surface & surface, int width, int height); bool To_Buffer(Surface const & surface, Rect const & rect, Buffer & buffer); bool From_Buffer(Surface & surface, Rect const & rect, Buffer const & buffer); #endif