/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/bound.h $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 11:58a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef BOUND_H #define BOUND_H template inline T Bound(T original, T minval, T maxval) { if (original < minval) return(minval); if (original > maxval) return(maxval); return(original); }; #if defined(__WATCOMC__) //int Bound(int, int, int); //signed int Bound(signed int, signed int, signed int); //unsigned Bound(unsigned, unsigned, unsigned); //long Bound(long, long, long); //float Bound(float, float, float); //double Bound(double, double, double); #endif #endif