/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/bsurface.h $* * * * $Author:: Eric_c $* * * * $Modtime:: 4/02/99 11:59a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef BSURFACE_H #define BSURFACE_H #include "buff.h" #include "xsurface.h" /* ** This class handles a simple surface that exists in system RAM. */ class BSurface : public XSurface { public: BSurface(int width, int height, int bbp, void * buffer=NULL) : XSurface(width, height), BBP(bbp), Buff(buffer, width * height * bbp) { } /* ** Gets and frees a direct pointer to the buffer. */ virtual void * Lock(Point2D point = Point2D(0, 0)) const { XSurface::Lock(); return(((char*)Buff.Get_Buffer()) + point.Y * Stride() + point.X * Bytes_Per_Pixel()); } /* ** Queries information about the surface. */ virtual int Bytes_Per_Pixel(void) const {return(BBP);} virtual int Stride(void) const {return(Get_Width() * BBP);} protected: /* ** Recorded bytes per pixel (used when determining pixel positions). */ int BBP; /* ** Tracks the buffer that this surface represents. */ Buffer Buff; }; #endif