/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /G/wwlib/crc.h $* * * * $Author:: Neal_k $* * * * $Modtime:: 10/04/99 10:25a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef CRC_H #define CRC_H #include #ifdef _UNIX #include "osdep.h" #endif /* ** This is a CRC engine class. It will process submitted data and generate a CRC from it. ** Well, actually, the value returned is not a true CRC. However, it shares the same strength ** characteristic and is faster to generate than the traditional CRC. This object is treated like ** a method class. If it is called as a function (using the function operator), it will return ** the CRC value. There are other function operators to submit data for processing. */ class CRCEngine { public: // Constructor for CRC engine (it can have an override initial CRC value). CRCEngine(long initial=0) : CRC(initial), Index(0) { StagingBuffer.Composite = 0; }; // Fetches CRC value. long operator() (void) const {return(Value());}; // Submits one byte sized datum to the CRC accumulator. void operator() (char datum); // Submits an arbitrary buffer to the CRC accumulator. long operator() (void const * buffer, int length); // Implicit conversion operator so this object appears like a 'long integer'. operator long(void) const {return(Value());}; protected: bool Buffer_Needs_Data(void) const { return(Index != 0); }; long Value(void) const { if (Buffer_Needs_Data()) { return(_lrotl(CRC, 1) + StagingBuffer.Composite); } return(CRC); }; /* ** Current accumulator of the CRC value. This value doesn't take into ** consideration any pending data in the staging buffer. */ long CRC; /* ** This is the sub index into the staging buffer used to keep track of ** partial data blocks as they are submitted to the CRC engine. */ int Index; /* ** This is the buffer that holds the incoming partial data. When the buffer ** is filled, the value is transformed into the CRC and the buffer is flushed ** in preparation for additional data. */ union { long Composite; char Buffer[sizeof(long)]; } StagingBuffer; }; // the CRC class defines a few static functions for dealing with CRCs a little differently than // the CRCEngine. This class uses a algorithm that produces CRC values that have a high probability // of being unique under most circumstances. // Note: this code was provided by Byon Garrabrant // // 12/09/97 EHC - converted from c to c++ static class and added to crc.h and crc.cpp // #define CRC32(c,crc) (CRC::_Table[((unsigned long)(crc) ^ (c)) & 0xFFL] ^ (((crc) >> 8) & 0x00FFFFFFL)) class CRC { // CRC for poly 0x04C11DB7 static unsigned long _Table[256]; public: // get the CRC of a block of memory static unsigned long Memory( unsigned char *data, unsigned long length, unsigned long crc = 0 ); // get the CRC of a null-terminated string static unsigned long String( const char *string, unsigned long crc = 0 ); }; #endif