/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/crcpipe.h $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CRCPIPE_H #define CRCPIPE_H #include "crc.h" #include "pipe.h" /* ** This class doesn't modify the data being piped through, but it does examine it and build ** a CRC value from the data. */ class CRCPipe : public Pipe { public: CRCPipe(void) {} virtual int Put(void const * source, int slen); // Fetch the CRC value. long Result(void) const; protected: CRCEngine CRC; private: CRCPipe(CRCPipe & rvalue); CRCPipe & operator = (CRCPipe const & pipe); }; #endif