/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : critsection.cpp * * * * $Archive:: /Commando/Code/wwlib/critsection.cpp $* * * * Original Author:: Hector Yee * * * * $Author:: Hector_y $* * * * $Modtime:: 3/14/01 4:04p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "critsection.h" CriticalSectionClass::CriticalSectionClass(): inside(false) { #ifndef _UNIX InitializeCriticalSection(&Bar); #endif } CriticalSectionClass::~CriticalSectionClass() { #ifndef _UNIX DeleteCriticalSection(&Bar); #endif } void CriticalSectionClass::Enter() { WWASSERT(inside==false); #ifndef _UNIX EnterCriticalSection(&Bar); inside=true; #endif } void CriticalSectionClass::Exit() { WWASSERT(inside==true); #ifndef _UNIX inside=false; LeaveCriticalSection(&Bar); #endif } CriticalSectionClass::LockClass::LockClass(CriticalSectionClass &c): crit(c) { crit.Enter(); } CriticalSectionClass::LockClass::~LockClass() { crit.Exit(); }